Top 10k strings from Jet Set Willy Editor (1985)(Spectrum Computing).tap
in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Covertapes / Sinclair ZX Spectrum - Covertapes - [TAP] (TOSEC-v2007-01-01) /
Back to the directory listing
4 (RoomAddr+160 3 Addr=40000 3 (RoomAddr+205 3 (RoomAddr+196 2 SpriteAddr+i, 2 RoomAddr=49152 2 *(y-a)+Sx, 1 z$=z$+"1": 1 y,x+a;" ": 1 o;" - Calculating Names" 1 o,o;"c - Conveyor belt 1 o,o;"S - Save to tape" 1 o,o;" Press ENTER- (or Enter 'c' to COPY on ZX printer)"; 1 l;"Please Wait"; 1 k$="9")+(3300 1 k$="8")+(3200 1 k$="7")+(2700 1 k$="6")+(2400 1 k$="5")+(2300 1 k$="5")+(225 1 k$="4")+(206 1 k$="4")+(1800 1 k$="3")+(197 1 k$="3")+(1700 1 k$="2")+(188 1 k$="2")+(1300 1 k$="1")+(500 1 k$="1")+(179 1 k$="0")+(170 1 jsw editoro7 1 f=RoomAddr+240 1 code 1 b$=b$+"1": 1 [^#~2.T:3T 1 VY The Shrubbery 1 UUUUUUUU Designed By M. Jeffries 1984 1 UUUUUUUU In The Forest 1 UUUUUUUU Who's This ? 1 UUUUUUUU This Is Easier 1 UUUUUUUU The Desert 1 UUUUUU Sandy Sumerleze 1 UUU His Master's Bedroom 1 UUU The Cold Room 1 UU Down From The Lab 1 TRSHDx(C) Copyright 1982 by LSI> 1 TRSHDx!HD"><> 1 Sy-a,Sx;z$ 1 Sx=Stair-32 1 SpriteAddr=Addr+32 1 Sprite>207 1 Sdir=l)+(-l 1 RoomAddr+Index+y, 1 RoomAddr+255 1 RoomAddr+240 1 RoomAddr+236 1 RoomAddr+235 1 RoomAddr+234 1 RoomAddr+233 1 RoomAddr+222 1 RoomAddr+221 1 RoomAddr+220 1 RoomAddr+219 1 RoomAddr+218 1 RoomAddr+217 1 RoomAddr+216 1 RoomAddr+215 1 RoomAddr+214 1 RoomAddr+160 1 RoomAddr+128 1 Room'(n$)' 1 Ink=Attr-(Paper*8 1 Index=(161 1 Cy,Cx+a;c$ 1 Cx=Conv-32 1 By M.JEFFRIES 1984 1 Attr=Flash*128 1 Attr=Attr-64 1 Attr=Attr-128 1 @UUUUUUU The First Starfighter 1 @ PHTRUaUUUUUUUULQUTU 1 ;o$(Char+1 1 ;"Use Cursor": 1 ;" Keys to": 1 ;" Press a Key": 1 3-D Perspective D 1 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 1 00 ( 1 /ffffffff3 1 ,o;"Cursor keys to move" 1 ,o;"1 - 'Transparent' Object 1 ,l;"Use cursor keys and 0 to turn pixel on/off. Press 'ENTER' to finish .": 1 +Bright*64 1 *(Sy-a)+Sx, 1 (SpriteAddr+i): 1 (RoomAddr+Index+f): 1 (RoomAddr+236 1 (RoomAddr+235 1 (RoomAddr+234 1 (RoomAddr+233 1 (RoomAddr+222 1 (RoomAddr+221 1 (RoomAddr+220 1 (RoomAddr+219 1 (RoomAddr+218 1 (RoomAddr+217 1 (RoomAddr+216 1 (RoomAddr+215 1 (RoomAddr+187 1 (RoomAddr+178 1 (RoomAddr+169 1 (RoomAddr+161 1 (RoomAddr+((205 1 (RoomAddr+((196 1 (Ad+g)=255 1 '''''''" STILL LOADING": 1 '''''"Sprites numbered 0 to 3 and"'"8 to 207" 1 '''''"Sprites numbered 0 to 13" 1 '''''"Sprites number from 0 to 207" 1 ''"To play this new version of Jet Set Willy MERGE JSW's BASIC loader and put in a new line '35 LOAD """"CODE',and then RUN."''"When the main file has loaded, switch to the tape with the saved copy of your new JSW and press play.": 1 ''"Going UP leads you to room ";Up: 1 ''"Going RIGHT leads you to room ";Ri: 1 ''"Going LEFT leads you to room ";Le: 1 ''"Going DOWN leads you to room ";Do: 1 '"0 to turn pixel on/off" 1 '"'ENTER' to end." 1 '" You will need some practice touse this program, but don't be afraid to experiment. You can start over with RUN any time, without losing your edited data." 1 '" The easiest way to do this is to MERGE the JSW BASIC loader and put in a new line '35 SAVE ""JSWbits"" CODE 40000,25535' and then RUN it and play the rest ofthe JSW tape. When it has fin- ished loading, it will SAVE the data before the game starts." 1 '" Do not try to use the program with microdrives, as there is a non-relocatable M/C routine in line 0."''" The data which has loaded withthe program has already been edited to give a new JSW game. You can SAVE it or edit it some more, or LOAD in the original JSW data for editing." 1 "jsw editor" 1 "View From >";Start,"To >";End 1 "Sprite Number >";Sprite 1 "Sprite From Number >";S1'"Move To Number >";S2 1 "Sprite >";s: 1 "Sprite ";s;" Appears in rooms": 1 "Room (0-61) >";Room: 1 "Present border colour ="; 1 "Paper (0-7) >";Paper 1 "New border colour >";Bcol: 1 "New UP >";Up: 1 "New RIGHT >";Ri: 1 "New Name for Room number "; 1 "New LEFT >";Le: 1 "New DOWN >";Do 1 "Length of stairway >";Slen: 1 "JETSET WILLY Sprite/Room Editor" 1 "Ink (0-7) >";Ink 1 "Ink ";Ink'"Paper ";Paper 1 "From >";R1,"To >";R2: 1 "Flash (0/1) >";Flash 1 "Filename ?"; 1 "Direction (1=Right,0=Left) >";Cdir: 1 "Direction (1=Right,0=Left >";Sdir: 1 "Current Room is ";Room: 1 "Current Attribute :";Attr 1 "Conveyor Length >";Clen: 1 "Change room border colour? ";b$: 1 "Change Colours ? ";c$: 1 "Bright (0/1) >";Bright 1 "Bright ";Bright'"Flash ";Flash 1 "Are you sure >";s$: 1 "Are you sure >";s$ 1 "3 - Death Object 1 "2 - Solid Object 1 "1 - Select Room (Current=";Room;")"''"2 - Edit Room"''"3 - Edit Directions"''"4 - Change Name"''"5 - Edit Objects/Colours"''"6 - Move Room"''"7 - Disable Room ";Room;" Sprites"''"8 - Edit Sprite"''"9 - Move Sprite"''"0 - Look at Sprites" 1 "0 - Foot/Barrel/Maria/Willy"''"1 - The Rest" 1 "0 - Erase Object"; 1 "0 - Background"''"1 - 'Transparent' Object"''"2 - Solid Object"''"3 - Death Object"''"4 - Stairway"''"5 - Conveyor"''"6 - Item" 1 " To use the Original data you must first reset the computer, LOAD JSW, and SAVE just the datapart. Then LOAD this program again, but play the JSW data forthe second load instead of the data we have provided." 1 " JSW Editor by Mark Jeffries"''" This program can be used to change the graphics and rooms inJet Set Willy. This data can then be loaded back in to the JSW game to give you an entirelydifferent game!" 1 Sprite locator 1 R. J. Hancock 1984 1 The Knights Who say 'NI' 1 See any Dead Furry Animals? 1 ENTER for menu": 1 The Bowels Of The Earth 1 Halfway Up The Chimey 1 Under The Space Ship 1 Remembered-At Last!! 1 The Leaky Boat !! 1 The Christmas Tree 1 What's The Time? 1 The Wrecked Ship 1 The Freezer 1 The Coal Cellar 1 The Big Bath 1 Middle O'the Tree ! 1 I've Got A Good Veiw 1 I've Been Raised 1 Follow The Arrow! 1 At The Great Hole 1 Where's The Food ? 1 Top Of The Chimney 1 The Villa 1 The Ski Slope 1 The Plumery 1 The Laboratory 1 The Fruit Store 1 It's The Wife 1 Invalid Colour #p+ 1 In Andre's Bedroom 1 Death Awaits!! 1 Andre's Bedroom 1 [ 1 Use The Force 1 The T.V. Room 1 The Flagpole 1 The Chimney 1 Outer Space 1 Out On A Leg 1 Is This In MM ? 1 Dark Isn't It ? 1 Crusoe's Corner 1 The Skylark 1 The Garden 1 The Dungeon 1 Scramble! 1 The Fridge 1 The Boot !! 1 On The Moon 1 Up A Tree 1 For further details write to.. R. J. Hancock , 4 Fore street , Lifton , Devon PL16 OAA or Tel. Lifton (0566-84) 314 1 s - Stairway 1 The Runway 1 Line 0 contains 2 machine code routines for translating the rooms into a format fit to be read from BASIC and for replacing the edited room into the code (Written using the PICTURESQE Editor/Assembler)